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1. yarr !! or garr !! ? - in Crime and Punishment [original thread]
What do I reckon? I reckon you were drunk. All of you. It's YARR! , blast it, and it's not open to debate. ________________________________ "You know, I used to think it was awful that life was so unfair. Then I thought, wouldn't it be muc...
- by Drago Musevni - at 2008.11.02 17:53:00
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2. Containers inside containers - in Ships and Modules [original thread]
It is not about the extra space in the warehouse canns it is about organisation. I had a nice tidy hanger with 1 warehouse can and several Giant secures etc in there for different equipment types etc. Now I have 12 station containers to get the sa...
- by Drago Musevni - at 2005.01.31 01:36:00
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3. An Encounter with [PAK] - in Intergalactic Summit [original thread]
[ 2003.11.22 00:45:53 ] WarHound > ok.... but we do offer weekly and monthly protection rates for both corps and individuals [ 2003.11.22 00:45:55 ] Sara Kerrigan > one BSC on the forums was sad they've never seen us in aridia before. [ 2003...
- by Drago Musevni - at 2003.11.22 09:07:00
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4. An Encounter with [PAK] - in Intergalactic Summit [original thread]
[ 2003.11.22 00:28:28 ] Drago Musevni > will see what I can do, one sec [ 2003.11.22 00:29:00 ] Sara Kerrigan > please be quick. if any backup comes to help you, you will be destroyed immediately of course [ 2003.11.22 00:29:20 ] Drago Musev...
- by Drago Musevni - at 2003.11.22 09:05:00
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5. An Encounter with [PAK] - in Intergalactic Summit [original thread]
Well I was out in Hier minding my own business at the planet 2 spawn point. I had be watching local for any rats with me being on my own. However I left it on Corp too long. I was just about to pack up and leave when a group from the pirate corp [...
- by Drago Musevni - at 2003.11.22 09:04:00
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6. Are Tacyons Overpowered? - in Ships and Modules [original thread]
Edited by: Drago Musevni on 20/11/2003 00:09:17 It is not that Tachyon's are over-powered. It is that other weapons types needed some work. Missiles were addressed, how well I don't know I ain't a missile user unless you count defenders :) . H...
- by Drago Musevni - at 2003.11.20 00:08:00
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7. Nerfing Lasers, CCP not a good move - in Ships and Modules [original thread]
The only problem I see with beams as they stand is the fact that you can fit so many Tachyons on to a ship at one time. I always saw these guns as being your big hitters, the guns where you had one or two to really punch some big-ass damage to hel...
- by Drago Musevni - at 2003.11.11 08:50:00
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8. Hybrids getting boosts - in Ships and Modules [original thread]
Edited by: Drago Musevni on 11/11/2003 00:43:22 Apart from the turrets themselves requiring a little tweaking, both large Proj/Hybrids suffer from having to use ammo and the amount of space said ammo takes up in your cargo hold. I was discussi...
- by Drago Musevni - at 2003.11.11 00:42:00
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9. Mammoth & Micro warp drives - in Ships and Modules [original thread]
You can do it with Engineering 4, but you need to fill all of your low slots with Reactor Control 1's. I can't remember if you are able to even fit a shield booster etc. afterwards. I stopped with the Bestie MWD thing after realising how silly it ...
- by Drago Musevni - at 2003.10.17 12:00:00
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10. Fix Amarr ships! - in Ships and Modules [original thread]
Being a Caldari flying a Gallente ship(megathron) using Energy weapons for NPC's and I pointblank avoid PVP combat I see both sides of the Laser vs Hybrid fence, projs I am afraid I lost interest in after the messed with the tracking of 650mm Arti...
- by Drago Musevni - at 2003.10.13 17:14:00
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11. Megathrons, the mighty have fallen, but why [:?:] - in Ships and Modules [original thread]
Well here is my current Megathron loadout : High slots 2 x Anode Ion Blasters(med hybrid) - AM M ammo 1 x Hv Neutron Blaster(Med hybrid) - AM M Ammo 1 x Mega Pulse Laser I (Large energy) - UV Crystal 1 x Mega Beam Laser I (Large Energy) - Multi...
- by Drago Musevni - at 2003.10.13 16:57:00
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12. Titan Price - in Ships and Modules [original thread]
Personally I really hope the cost to even buy one is crippling. I would also REALLY hope that there are NO BP's for the Titan's and that they are only available from the NPC market. This way there will not be the absolute flood of titans in the ga...
- by Drago Musevni - at 2003.10.10 21:54:00
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13. Secure containers??? - in Ships and Modules [original thread]
FAO : SKiNNiEH Indies are the only things with the cap to haul out a Giant Secure cann, or if you can fit 7 24.5% spanders (or better) you MAY be able to haul one. At the moment my bestower is closing in on being able to haul 3 giant secures....
- by Drago Musevni - at 2003.10.10 16:25:00
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14. Power Diagnostic - in Ships and Modules [original thread]
Best PDS I have seen in game is still the PDS I. I have yet to see a looted one that goes beyond it's stats. There is a loot one with a silly name that has the same stats. As to Cap recharges, I believe the "Barton" Something or other is the best ...
- by Drago Musevni - at 2003.10.10 16:19:00
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15. Ravens! - in Corporation, Alliance and Organization Discussions [original thread]
OMFG God Jade, I had done my damnest to forget that stuff, now you dredge it back up....Damn you!!! Chinney-reckon.....what a phrase!! ________________________________ "You know, I used to think it was awful that life was so unfair. Then I thou...
- by Drago Musevni - at 2003.10.10 16:10:00
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16. Show Hybrids some love! - in Ships and Modules [original thread]
Edited by: Drago Musevni on 05/10/2003 23:02:23 I've taken to heading out to a hunting spot and leaving an anchored Large secure cann full of ammo, that way when i next head out I have the ammo in my hold and what was left in the cann. If I ha...
- by Drago Musevni - at 2003.10.05 23:01:00
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17. Ship Degradation... Help for Markets - in Ships and Modules [original thread]
I had always hoped that ship building would allow for some variation in the finished product. This would be achieved by the use of different components during the manufacture. Obvisouly there would have to be trade offs for customisation. Say you...
- by Drago Musevni - at 2003.10.04 12:14:00
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18. Ship building regulated! - in Player Features and Ideas Discussion [original thread]
In all honest I like the idea of modded ships based on Tech Research. However inorder to do tech research a player should need : Science level 5 Research level 5 Metallurgy level 5 Industry level 5 Engineering level 5 Electronics level 5 Mechanic...
- by Drago Musevni - at 2003.09.03 17:19:00
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19. Best loadout for a Badger mkii... - in Ships and Modules [original thread]
I run ore in safe space for corp and run 4 After Burner I's ,2 Basic cargo Spanders, Survey Scanner, Shield booster I, 250mm Light Artillery. Thanks to Electronics lvl 4 I get 1200 CPU(might be 1300 would have to check) and 36mw powercore output. ...
- by Drago Musevni - at 2003.06.13 12:59:00
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20. Best loadout for a Badger mkii... - in Ships and Modules [original thread]
I run ore in safe space for corp and run 4 After Burner I's ,2 Basic cargo Spanders, Survey Scanner, Shield booster I, 250mm Light Artillery. Thanks to Electronics lvl 4 I get 1200 CPU(might be 1300 would have to check) and 36mw powercore output. ...
- by Drago Musevni - at 2003.06.13 12:59:00
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